Honey Select Download and Upload Doesnt Work

HoneySelectVR

This is an experimental modern for the trial edition of Honey Select that introduces VR capabilities for both the Vive and the Oculus Rift using OpenVR. It provides both a seated and a standing fashion to be usable in whatever environs.

Installation

  1. Download the latest release and extract it into your HoneySelectTrial directory.
  2. Run HoneySelectTrial_64VR.exe
  3. Relish!

Circumspection: SteamVR needs to be installed, prepare upwardly, and running! Rift users might otherwise feel a weird "monitor" effect.

Modes & Controls

HoneySelectVR comes in two modes:

Mode Description
Seated Default mode. This mode lets you play the game with a mouse, keyboard, or gamepad.
The controls are essentially the same equally in the chief game. The screen is presented on a large monitor in front of you.
Standing As shortly equally tracked controllers are registered past the game, it switches into standing fashion, besides called room scale mode. In this mode, you tin can freely move effectually and use your Vive or Affect controllers to stuff.

Seated Mode

As stated earlier, the controls are basically the same equally in the main game with the exception of a few VR-related shortcuts. You are presented with a screen in front of your that replaces your monitor and can be configured via the settings or via shortcuts (see below).

Keyboard Shortcuts

Keys Consequence
Ctrl+C, Ctrl+C Change to standing way.
Ctrl+C, Ctrl+V Enable (very experimental) 3rd person camera. Was used for this video.
Alt+Southward Save settings (IPD, screen position, etc.).
Alt+L Load settings (final saved state).
Ctrl+Alt+L Reset settings to the initial state.
F4 Switch GUI projection manner (flat, curved, spherical).
F5 Toggle photographic camera lock (enabled by default). This prevents the camera to tilt considering such movements are known to cause cyber sickness.
Ctrl+F5 Use shaders (only for the dauntless)
F12 Recenter
NumPad +
NumPad –
Motility GUI upwards / downwardly.
Ctrl+Shift+NumPad +
Ctrl+Shift+NumPad –
Motility GUI left / right
Ctrl+NumPad +
Ctrl+NumPad –
Increase / decrease GUI size.
Alt+NumPad +
Alt+NumPad –
Increase / decrease player calibration
Shift+NumPad +
Shift+NumPad –
Increase / decrease GUI distance

Standing Mode

The standing mode is where things start to get interesting. This style is pretty much disconnected from the usual game in that it comes with its very own controls -- although you can still use your mouse and your keyboard.

Keyboard Shortcuts

Keys Result
Ctrl+C, Ctrl+C Change to s mode.
Ctrl+C, Ctrl+V Enable (very experimental) third person camera. Was used for this video.
Alt+S Salve settings (IPD, screen position, etc.).
Alt+L Load settings (last saved country).
Ctrl+Alt+L Reset settings to the initial state.
Ctrl+F5 Apply shaders (simply for the brave)
Alt+NumPad +
Alt+NumPad –
Increase / subtract player scale

Tools

These tools are mainly meant to be used in standing style but some of them are also available in seated style. Past default, your left hand will start with the menu tool and your right hand volition start with the warp tool. In order to change them on either manus, press the menu button on your Vive controller. See here an overview of buttons.

You tin can go far-game aid any time by property the bill of fare button!

Carte Tool (seated / standing)

With the menu tool you lot can collaborate with the user interface of the game. There are, in fact, two ways you can control the mouse: a two-handed way that makes use of a laser pointer, and a i-handed way that lets you employ your trackpad like a ... touchpad!

Laser arrow

To apply the laser pointer, simply bespeak the other controller at the bill of fare screen. A laser pointer will appear and you can easily interact with the UI. To make a click, printing the trigger button.

Trackpad

To use the trackpad, slide with your pollex over the trackpad and the mouse cursor will move accordingly. To make a click, press the trackpad.

Attaching, Detaching and Resizing the Menu

It's possible to detach and resize the menu y'all're holding at whatsoever betoken in the game.

But press the grip button to "let go" of the menu screen -- the screen will so stay put where you lot left it. Y'all can even use other tools and still interact with the screen using the light amplification by stimulated emission of radiation arrow machinery.

Furthermore, information technology's possible to resize the screen. In order to practice that, betoken both your controllers at a screen, press the trigger button, and motion the controllers autonomously. It's also possible to motility the screen around like this.

Lastly, to take control of the screen once more, press the grip button one time more than.

Warp Tool (continuing)

The warp tool is only available in room calibration mode and allows y'all to jump around in the scene.

Warping

In guild to warp, touch the trackpad, cull your position and printing. While touching the trackpad you are able to come across:

  1. Where you will warp to
  2. Your play expanse
  3. A HMD that further shows where your head will be

Y'all tin can also rotate your play expanse while touching the trackpad by drawing circles with your thumb.

Changing Scale and Meridian

It's also possible to alter scale and height with this tool, although it's a scrap cumbersome at the moment. To do this, hold the trackpad pressed before warping. You can at present alter your future height past moving the Vive controller up and down and your scale by moving dorsum and forth. Notation that you can just alter one of those two each fourth dimension.

By pressing the grip push button you can reset the calibration and height.

Settings & Tweaks

Settings can be inverse in the file vr_settings.xml, which is generated the first time you showtime the game. Employ RenderScale to tweak the resolution, non the internal resolution dialog, equally that 1 will currently but change the resolution of the GUI.

Tag Default Effect Mode
<Distance> 0.3 Sets the altitude between the photographic camera and the GUI at [0,0,0]. Seated
<Angle> 170 Sets the width of the arc the GUI takes upward. Seated
<IPDScale> 1 Sets the scale of the photographic camera. The higher, the more gigantic the player is. Seated / Standing
<OffsetY> 0 Sets the vertical showtime of the GUI in meters. Seated
<Rotation> 0 Sets by how many degrees the GUI is rotated (around the y / up axis) Seated
<Rumble> Truthful Sets whether or not rumble is activated. Seated / Standing
<RenderScale> 1 Sets the render scale of the renderer. Increase for improve quality but less functioning, decrease for more performance just poor quality. Seated / Standing
<MirrorScreen> Imitation Sets whether or not the view should be mirrored in the game window. Seated / Standing
<ApplyShaders> False Sets whether or not mail-processing shaders should automatically be applied to the photographic camera. Seated / Standing

Building HoneySelectVR

HoneySelectVR depends on the VRGIN library which is included as a submodule. It is therefore of import that when you clone the project, you clone it recursively.

              git clone --recursive https://github.com/Eusth/HoneySelectVR.git cd HoneySelectVR                          

Afterward cloning the repo and setting up the submodule, you should be able to compile the projection by simply opening the *.sln file and edifice.

Notation that at that place is a build configuration chosen "Install" that will extract your Honey Select Trial install directory from the registry and copy the files where they vest.

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Source: https://github.com/Eusth/HoneySelectVR

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